Gedächtniskirche. Model made for a scenario simulation for TrianGraphics. Optimized for real-time rendering engines and textured with Substance Painter. Its designed to be seen from some distance.
Bates House. Modeled in Blender and optimized for real-time rendering engines. Textured with Substance Painter. Textures need a second iteration.
I´m also part of the talented TrianGraphics team. TrianGraphics is propietary of Trian3DBuilder, an awesome data base 3D terrain generator. I'm involved there modeling extra assets, creating PBR materials, and seting up the lighting (not the one showing Kurfürstendamm) and the animations of some of the Unity scenes that are in this video. Check out TrianGraphics' reel here:
Apocalypse Robot. Robots made for a game prototype at GameDuell. Optimized for real time engines, compensate its low-poly amount with the quality of their shaders, giving the characters a unique personality.
Barbarian WIP . Stylized sculpt in Zbrush.
Grand Hotel and sorrounding buildings in Gameduell's "Grand Gin Rummy" game. It's used for the game intro (available for Iphone and Ipad) Check it out.
My work at Smeet. I spent a year modeling 3D backgrounds for the hidden objects game Lost Legacies. I used 3D Max for modeling, and mental ray for the clay rendering. Many of those scenes have more than 70 hidden objects, a real challenge to find... and to hide keeping some common sense. After that, the renders were overpainted. Here you can see some samples.
At the Avatar team. I spent six months making dresses/hairs/props and NPC's in the Avatar team at Smeet. Wings, wedding dresses, fashion week's suits, tones of strange stuff.... Here you can take a look to some of my work there.
Student reel. And here is were everything began. You will see all kind of things packed in one minute eleven seconds! Matchmoving scenes, matte paintings, compositing of green screen shots, houdini dynamics, as well as renders using different engines. And, yes, I´m that woman showing up in the middle of the reel. The telephone number at the end of the reel sadly I've lost it.